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Old Jul 10, 2007, 12:13 PM // 12:13   #1
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Default I need a better build

hello,

this may seem like a daunting task, but I am guild wars player, and only have the nightfall version. I always new I wasn't the best, but it has come to me now that I am crap. I want a better more powerful build. I am a lvl 20. In Vabbi about to go to the desolation, I have NOT completed the game, and I am a monk/warrior. I will give you the details of my build and my attributes AND weapons, all I want is some helpful advice.

I have:

12 healing pryers
12 hammer mastery
7 protection prayers (with help of runes)

465 hp
25 energy

Furious Fawkeye hammer (11hammer mastery)
blunt damage (18-35)
double adrenaline on hit (20% chance)
damage (+20%) while hexed

my skills are:
mighty blow
overbearing smash
protective spirit
shielding hands
healing breeze
heal party
resurrect
glimmer of light (elite)

I'd really appreciate any and all comments to help out. I've tried to immitate an invincimonk but I can't do anything. Please help me.
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Old Jul 10, 2007, 12:47 PM // 12:47   #2
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Check out the Campfire section, where there are builds and advice forums for every class. You're bound to find something there, or get good advice. You could also check out http://www.pvxwiki.com which is a build repository.

Oh, also - if your main class is a monk, you ARE going to be crap fighting with a hammer. Play to your strengths.
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Old Jul 10, 2007, 02:35 PM // 14:35   #3
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As a primary monk you are going to be lousy as a melee fighter (unless you specialize in some of the builds for a 55 solo monk). Here are some reasons why:

Your armor puts you at a disadvantage as a melee fighter.

In the higher areas you (as a healer class) will be the primary target for the foes.

Your primary Attribute of Divine Favor (which I see you have not put any points into) provides you with a healing bonus on your target whenever you cast a spell/use a skill (on you or an Ally). This healing bonus helps a lot when you want to spec less in Healing and more in Protection or Smiting.

If you want to be a damage dealer then go as a Smiting monk. Use Koss or Melonni as your tank to bounce your smiting skills off. Don't let anyone tell you a smiting monk can't do some good damage. And you get the DF healing bonus too!

Do not try and be a melee damage dealer and a party healer in one - the spread you will need for the attribute points will make you overall weaker in every aspect.

The only thing that having warrior as a secondary is good for is the party buffs in Tactics, I suppose.

As Mournblade said, look over the builds on pvxwiki for specific builds to try. There are many and you can mix and match till you find the skill bar you are comfortable with. Also go through the monk class forum here on Guru - there is a lot of very good advice there and some excellent build suggestions. Another source is gw.gamewikis.org/wiki/Main_Page - go through all the skills available for the NF campaign. Then go out and get the ones that you find interesting.

Everyone pokes fun at the classic Wammo (Warrior/monk) - but in my opinion a Monk/Warrior running in the front lines is an even worse combination. Stick to the strengths of the Monk profession or roll a warrior for when you want to just hack and slash.

I hope this helps.

Fight Well.
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Old Jul 10, 2007, 04:51 PM // 16:51   #4
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i have to agree here. A mo/w just doesn't have what it takes to stand in the front line and take and deal damage. there are specific build for specific areas that make a mo/xx almost invicible....they are few and far between. If you really like to play the front lines..then make a new toon try a warrior/monk they are usually sterotyped as noobs but that is because it is a very easy and versitale play style. also once you get back to the sunspear camp or whatever you can change your secondary on the fly.

I primarily play as a warrior...and find my self using my secondary skills less and less often as i tend to focus more on dealing damage in my party rather than tanking or what have you.
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Old Jul 10, 2007, 05:33 PM // 17:33   #5
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Start by heading to the monk forum and posting your question:

http://www.guildwarsguru.com/forum/f...play.php?f=207

-Since you have Night Fall you have access to some of the best Monk elites in the game that is a bonus.
-You realize you are weilding a hammer (thus 25 energy) and your skill bar is loaded up with 15e/10e spells? You won't be casting all that much.
-As others have said monk's really don't exist in the forntlines. If you want to be a warrior make a warrior, and load up your skill bar with warrior related skills.

I'd get into the particulars of monking but since i am not sure you actually want to be a monk I will allow you to follow the above link and discover for yourself. Also you may want to check out the warrior/dervish/paragon forums...
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Old Jul 10, 2007, 07:22 PM // 19:22   #6
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at the very least change to /paragon and use a +5 energy spear of defense
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Old Jul 11, 2007, 06:06 AM // 06:06   #7
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I do not know since I have all three parts..but I can take a stab at it...I would get these skills and use them when the occasion is needed..
Monk/dervish

Protection spirit
shielding hands
mending touch
zealous benediction
reversal of fortune
rebirth
pious concentration
shield of absorption
remove hex
pious haste
holy veil
fleeting stability
spell breaker
mystic regeneration
If I wanted to solo party i would get 2 hench monks, be a partial protection monk/elementalist and just get 3 heroes with searing flames along with yourself with searing flames and two others. Nuke the crap out of groups. For earlier part of game MM is cool. Later part I find SF nukers to get you far even with 12 in fire.

But if you party with a group of real players I would stick to mo/d and be the back line protector, healer ,condition and hex remover and also bring rebirth instead of rez signet. Most my skill points will be in protection and divine favor and maybe 6 or 8 in earth prayers max. Although I find nightfalls long and tedious at times with a few missions, in general it wasnt so hard to beat. Some of the skill capping and a few missions were a pain in the butt though. (Although they are very simple with certain specialized classes it is rare now to find these classes often in mission areas.)

A very cheap green that would be nice for a Mo/D like this would be kepkhet refuge. You can probably get one for 3k. Maybe less.

.

Last edited by red13xx; Jul 11, 2007 at 06:31 AM // 06:31..
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Old Jul 11, 2007, 08:22 PM // 20:22   #8
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thanx I appreciate all ur help and have changed my skills so that I am more of a healing monk.

Although I'm not all quite happy with it.

You ask that I start a new character, I've tried that but, unfortunately, I honestly cannot be bothered to start ALL over again, and get through all the stuff I've done. It took a hell of a llong time to get where I am now.

But, I've heard of monks that are legendary, and can wipe out anything that comes their way, I trust you of heard of these monks?

I tried to be a smiting monk before but that did not do much damage to my enemies, and I felt that it was the rest of my party that was killing everything.

I just want some tips, especially from powerful monks, how do I become a monk damage dealer with such high potentail?
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Old Jul 11, 2007, 08:38 PM // 20:38   #9
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Quote:
Originally Posted by wise dragon smiter
I just want some tips, especially from powerful monks, how do I become a monk damage dealer with such high potentail?
Basically, You don't. You chose a support profession and thats how you should play. If you don't enjoy playing support then you really should create a new profession.
you should try reading the descriptions of each profession and then checking out some of their skills for an idea of their role before playing so far into the game.

the only way you can really do lots of damage is by running one of the many farming builds, but they are designed for solo play and are detrimental to a team.
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Old Jul 11, 2007, 08:47 PM // 20:47   #10
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Haven't tried this myself, but I have used similar builds on my Heroes, and it seemed to work quite well. If you want to be a damage dealer, a Monk only has one option, Smiting. The things you seem to be referring to by Monks being able to do damage is probably the 55 builds that can solo large groups. I would learn more about how the game mechanics work before trying to make a 55 Monk. Anyway, here is a build to try for Smiting to work with damage output.

[skill]Judge's Insight[/skill][skill]Reversal of Damage[/skill][skill]Signet of Mystic Wrath[/skill][skill]Zealot's Fire[/skill][skill]Smite Hex[/skill][skill]Reversal of Fortune[/skill][skill]Signet of Judgment[/skill][skill]Rebirth[/skill]

16 Smiting Prayers (12+1 head armor+3 superior rune)
10 Divine Favor (9+1 minor rune)
10 Protection Prayers (9+1 minor rune)

Get a Smiting staff with +5 energy Insightful Staff head, +5 energy Hale and Hearty Inscription, and +20% Enchantments.

Zealots Fire allows you to deal damage to anything next to your targeted ally. So if you have a Warrior on the team taking damage from a group of Dervishes, you can cast both Reversal spells on him, and Zealots Fire will deal damage to them, while helping keep him alive. Judge's Insight is for use on physical damage dealers on your team. Cast it on Warriors, Assassins, Dervishes, Rangers, and Paragons.

Stop using a Hammer. Even a 55 Monk would use an Axe or Sword for use of the Grim Cesta required for the build, but Hammer is slower to attack, and you lose more options for shield/focus item.

Good luck, but I suggest restarting as a Warrior or Dervish based on how you seem to want to play.

Last edited by MagmaRed; Jul 11, 2007 at 08:49 PM // 20:49..
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Old Jul 11, 2007, 08:52 PM // 20:52   #11
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Monks that can wipe out tons of guys are 55ers. That is a build designed to be used for farming (ie in a party by yourself and killing only certain monsters in certain areas of the game over and over again to pick up money/items). Those builds do not work in a team and are not designed to play the actual game (ie, you can't beat missions or beat most types of enemies since you can only really kill warriors and sins and a few others in a few areas).
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Old Jul 11, 2007, 09:33 PM // 21:33   #12
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i am experimenting with a smiter myself. good luck and don't let these guys say smiters don't work u just have to know how and where they work.my experience so far with my heros i do god on quest and stuff but i ditch the heros and get into a pug i do terrible. here is my setup and what i am working towards.

smite prayers 12+3+1
swordsmanship12
tact3 (justlil shield boost not much)

i use a sword (fds for the kewl skin) so i can use the 10% 1/2SRinscription
let the memory live again. plus enchanting 20%pommel
i am going to build me a shield with the +30 health and 20% casttime mods. so i will have caster sword and shield.

skills
hundred blades for elite
endure pain for health boost
banish
spear of light
stone soul strike
bane sig
kareis healing circle for lil self heal skill
rez

i run 486 health and 42 energy
use smite tat and sup smite rune with radient insig.
radient insig on tunic + vitea for health boost
radient insig on hands +major vig ( use sup vigor if u got the money)
radient insig on pant +attunement for energy boost
radient insig on sandlas+attunement for energy
asisaid this is to give uideas good luck with ur build
iprefer sword over hammer as i am building caster sword and caster shield.
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Old Jul 11, 2007, 09:43 PM // 21:43   #13
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Quote:
Originally Posted by Kayelyyb
i am experimenting with a smiter myself. good luck and don't let these guys say smiters don't work u just have to know how and where they work.my experience so far with my heros i do god on quest and stuff but i ditch the heros and get into a pug i do terrible. here is my setup and what i am working towards.

smite prayers 12+3+1
swordsmanship12
tact3 (justlil shield boost not much)

i use a sword (fds for the kewl skin) so i can use the 10% 1/2SRinscription
let the memory live again. plus enchanting 20%pommel
i am going to build me a shield with the +30 health and 20% casttime mods. so i will have caster sword and shield.

skills
hundred blades for elite
endure pain for health boost
banish
spear of light
stone soul strike
bane sig
kareis healing circle for lil self heal skill
rez

i run 486 health and 42 energy
use smite tat and sup smite rune with radient insig.
radient insig on tunic + vitea for health boost
radient insig on hands +major vig ( use sup vigor if u got the money)
radient insig on pant +attunement for energy boost
radient insig on sandlas+attunement for energy
asisaid this is to give uideas good luck with ur build
iprefer sword over hammer as i am building caster sword and caster shield.
Why are you using a sword? If you insist on going smiting, go smiting, not some stupid weapon/smite thing. Hundred Blades is also a terrible elite. Endure Pain is pretty bad, and at 0 strength is absolutely terrible. Karei's Healing Circle heals enemies too, I hope you know that...and there are much better self heals, plus at 0 Healing Prayers it heals for a whopping 30 health! And those smiting spells aren't the best either...

Last edited by Lotrfish; Jul 11, 2007 at 09:49 PM // 21:49..
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Old Jul 11, 2007, 10:32 PM // 22:32   #14
Age
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Quote:
Originally Posted by wise dragon smiter
thanx I appreciate all ur help and have changed my skills so that I am more of a healing monk.

Although I'm not all quite happy with it.

You ask that I start a new character, I've tried that but, unfortunately, I honestly cannot be bothered to start ALL over again, and get through all the stuff I've done. It took a hell of a llong time to get where I am now.

But, I've heard of monks that are legendary, and can wipe out anything that comes their way, I trust you of heard of these monks?

I tried to be a smiting monk before but that did not do much damage to my enemies, and I felt that it was the rest of my party that was killing everything.

I just want some tips, especially from powerful monks, how do I become a monk damage dealer with such high potentail?
Monks are for negating damage not causing it and if you want to cause it then go solo or get into a farming group.I would go and read up in the Monk forum though and do read stickies all of them and btw that is not what a Mo/W was designed for the undead yes but not the living just look over there <<<<<<<<<.
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Old Jul 12, 2007, 05:57 AM // 05:57   #15
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Hammer is a very difficult weapon to master in PvE. It's usefulness is limited in the fast-paced mob killing frenzy.

You are going about this the wrong way Dragon. One issue with your build is that you have more monk skills than warrior skills. If you are a primary warrior, your role is to take point in the team and suck up and deal out damage - "Tank". If you are going to stay with the Wammo, I would change your weapon to an Axe or Sword - that way you can equip a shield, and give yourself more armor (the longer you are alive, the more you learn, in general).

To learn the ins and outs of a warrior, I woud set your build up as such:
11+Rune points in Weapon Mastery (sword or axe, preferrably) - For damage, obviously.
10+Rune points in Strengh, your primary attribute. Str gives you armor penetration on attack skills (meaning, your hits deal a lot of damage because a str will lessen the effectiveness of your target's armor).
10+Rune points in Tactics - for damage prevention and healing.

Skills:
3-4 - Adrenaline powered damage skills.
1-2 - "Utility" skills - such as interrupts, stance breakers, or energy powered damage skills.
1-3 - Defense or Self-Healing skills - "Watch Yourself" and Healing Signet are good skills to start with until you get the hang of it.
1 - Ressurect skill

Once you learn how the basic setup works, start experementing with skills from your secondary profession.

What some warriors do:
Use adrenaline to power attacks and energy to power self-healing by using Live Vicariously, Mending, or Vigorous Spirit, or a combination of one Mend or LV and VS. Warrior's healing should be focused on themselves - your monks should be able to cover the rest of your team. To do that, you will need a Str shild and you will drop your points from tactics and put them into Healing.

For your elite skill, I would stick with a warrior skill rather than a secodary skill for now. Once you learn how to be a more effective warrior, then take an opportunity to dip into the more synergistic secondary elite skills.

Last edited by Enix; Jul 12, 2007 at 06:14 AM // 06:14..
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Old Jul 12, 2007, 06:43 AM // 06:43   #16
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Quote:
Originally Posted by Enix
To learn the ins and outs of a warrior, I woud set your build up as such:
11+Rune points in Weapon Mastery (sword or axe, preferrably) - For damage, obviously.
10+Rune points in Strengh, your primary attribute. Str gives you armor penetration on attack skills (meaning, your hits deal a lot of damage because a str will lessen the effectiveness of your target's armor).
10+Rune points in Tactics - for damage prevention and healing.

Skills:
3-4 - Adrenaline powered damage skills.
1-2 - "Utility" skills - such as interrupts, stance breakers, or energy powered damage skills.
1-3 - Defense or Self-Healing skills - "Watch Yourself" and Healing Signet are good skills to start with until you get the hang of it.
1 - Ressurect skill

Once you learn how the basic setup works, start experementing with skills from your secondary profession.

What some warriors do:
Use adrenaline to power attacks and energy to power self-healing by using Live Vicariously, Mending, or Vigorous Spirit, or a combination of one Mend or LV and VS. Warrior's healing should be focused on themselves - your monks should be able to cover the rest of your team. To do that, you will need a Str shild and you will drop your points from tactics and put them into Healing.
Except all of that second advice is easily outclassed by Healing Signet and Watch Yourself. Monk secondary is most effectively used as hex/condition removal or for a resuable rez. You also don't want to put any points in strength (except for extras) unless you specifically have strength skills, strength adds barely any damage at all by itself.
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